Needless to say, this would cause Big Trouble in the real-world economy. When you get down to the last cup in the freezer, just copy it again. Like the lime sorbet at the local ice cream parlor? Buy a cup, take it home, and fill your freezer with copies. Want a new Lambourghini sportscar? Just find one in a parking lot and copy it. Point this CopyGadget at any real-world object, push a button, and you get a perfect copy of that object. To understand the possible impact of CopyBot, imagine such a thing existed in real life. Most days, the SecondLife economy sees transactions worth a total of between $500,000 and $1,000,000 (real U.S. Quite a few people make their living in SecondLife, running businesses that make Linden-Dollar profits, which are then cashed in for U.S. Linden Dollars are real money – they can be traded for U.S. Objects can be sold for a currency called Linden Dollars. Residents are given a sophisticated toolset they can use to design complex objects, specifying the objects’ shape, appearance, and behavior. SecondLife has about 1.5 million residents. If you’re not familiar with virtual worlds, you might think the word “economy” is a stretch. (Here’s a Reuters story.) This raises some interesting technical issues, but I want to focus today on how it effects SecondLife’s economy. Somebody in SecondLife, a popular multiplayer virtual world, created a gadget called the CopyBot, which can make a perfect copy of any object in the SecondLife world. Here’s one from the It-Was-Only-a-Matter-of-Time file.
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